For those of you who are not aware I've been playing guild wars for now 8 days total. That is my /age.
What can I do to build my heroes properly? I currently have:
Warriors: Koss, Jora.
Elementalists: Acolyte Sousuke, Vekk, Zhed Shadowhoof.
Necromancers: Master of Whispers, Livia, Olias.
Mesmer: Gwen.
Dervish: M.O.X, Melonni.
Monks: Tahlkora, Dunkaro, Ogden Stonehealer.
Assassin: Zenmai.
Warrior hero skills:
Strength: Counterattack, Power Attack, Shield Bash.
Swordmanship: Final Thrust, Gash, Savage Slash, Sever Artery.
Tactics: Watch Yourselves, Healing Signet.
Monk hero skills:
Divine Favor: Signet of Devotion, Watchful Healing.
Healing Prayers: Healing Breeze, Healing Touch, Orison of Healing, Words of Comfort.
Protection Prayers: Mend Alignment, Protective Spirit, Reversal of Fortune, Shield of Absorption.
Smiting Prayers: Retribution.
No Attribute: Holy Veil, Remove Hex, Resurrect.
Necromancer Hero Skills:
Blood Magic: Barbed Signet, Blood Bond, Blood Drinker, Blood Renewal, Demonic Flesh, Life Siphon, Lifebane Strike, Order of Pain, Strip Enchantment, Unholy Feast, Vampiric Bite, Vampiric Gaze, Vampiric Swarm, Vampiric Touch, Well of Blood.
Curses: Enfeebling Blood, Envenom Enchantments, Faintheartedness, Parasitic Bond, Plague Touch, Suffering, Ulcerous Lungs, Vocal Minority, Well of Weariness.
Death Magic: Animate Bone Horror, Animate Bone Minions, Animate Shambling Horror, Blood of the Master, Death Nova, Deathly Swarm, Feast of the Dead.
Sour Reaping: Masochism, Signet of Lost Souls, Signet of Sorrow.
Mesmer Hero Skills:
Domination Magic: Backfire, Cry of Frustration, Diversion, Empathy, Energy Burn, Hex Breaker, Mistrust, Power Spike, Shatter Delusions, Shatter Enchantment, Shatter Hex, Wastrel's Demise.
Illusion Magic: Clumsiness, Conjure Phantasm, Imagined Burden, Signet of Clumsiness.
Inspiration Magic: Drain Enchantment, Energy Tap, Ether Feast, Leech Signet, Power Drain.
No Attribute: Hypochondria, Web of Disruption.
Elemental Hero Skills:
Air Magic: Air Attunement, Blinding Flash, Gale, Lightning Orb, Lightning Strike.
Earth Magic: Armor of Earth, Ward Against Foes, Ward Against Melee.
Energy Storage: Aura of Restoration, Glyph of Lesser Energy.
Fire Magic: Fire Storm, Flare, Inferno, Liquid Flame, Meteor.
Water Magic: Blurred Vision, Freezing Gust, Ice Spikes,
Dervish Hero Skills:
Earth Prayers: Aura of Thorns, Vital Boon.
Mysticism: Faithful Intervention, Heart of Holy Flame, Imbue Health, Mystic Sweep.
Scythe Mastery: Chilling Victory, Eremite's Attack, Victorious Sweep.
Assassin Hero Skills:
Critical Strikes: Deadly Haste, Unsuspecting Strike.
Dagger Mastery: Death Blossom, Jungle Strike.
Shadow Arts: Return, Shadow Refuge.
No Attribute: Dash.